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Nioh pc 21 o stutter
Nioh pc 21 o stutter





  1. Nioh pc 21 o stutter driver#
  2. Nioh pc 21 o stutter portable#
  3. Nioh pc 21 o stutter software#
  4. Nioh pc 21 o stutter windows#

  • Shin Megami Tensei 3: Fixed hang when entering save room ( #2161).
  • Payday: Fix flickering reflections ( #2259).
  • Note that the game itself has further issues loading certain parts of the game, which do not appear to be related to wine or DXVK in any way.
  • Pathfinder: Wrath of the Rightous: Fixed GPU hang in loading screen.
  • Paranormal Files: Fix black screen ( #2192).
  • Need For Speed Heat: Fixed ground textures rendering incorrectly ( #1764).
  • Fantasy Grounds: Fix incorrect rendering ( #2251).
  • The game still crashes when loading battles due to running out of address space.
  • Total War Medieval 2: Fixed black lines on the world map ( #2258) and settings text ( #2247).
  • Crysis 3, Homefront The Revolution: Worked around poor performance ( #2256) ( #2241).
  • Call of Cthulhu: Fixed reflection rendering ( #2248).
  • Fixed various issues when the d3d11.relaxedBarriers option is enabled.
  • Fixed various issues when the d3d9.evictManagedTexturesOnUnlock option is enabled.
  • Fixed various failures in wine's D3D9 tests.
  • The Guild 3: Fixed artifacts in overview map ( #2380).
  • Spliter Cell: Chaos Theory: Fixed brightness with the shader model 3 option.
  • Rocksmith 2014: Fixed white screen on startup.
  • Injustice Gods Among Us: Fixed missing characters on the character selection screen.
  • Euro Truck Simulator: Fixed a shading issue resulting in black geometry ( #2312).
  • Crysis 3 Remastered: Worked around poor performance.
  • Black Mesa: Fixed a regression with shadows.
  • Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions ( #2395).
  • This fixes issues in Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd and Richard Burns Rally.
  • Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games.
  • Nioh pc 21 o stutter software#

  • Optimized D3D9 shader constants by relying on VK_EXT_robustness2 and removed the old app options for games using software vertex processing.
  • DLSS should now work in supported games in combination with dxvk-nvapi.
  • Games that will use this option by default include Age of Empires 2: Definitive Edition ( #2491), Anno 1800, Final Fantasy XIV, Nier Replicant, The Evil Within (PR #2522), and all games that previously had d3d11.apitraceMode enabled by default.

    Nioh pc 21 o stutter windows#

    This is especially problematic on systems with Resizeable BAR and can cause issues even on Windows D3D11 drivers. Normally, D3D11_USAGE_DYNAMIC resources are expected to be write-only from the CPU and read-only from the GPU, but despite this, some games perform CPU-side reads on the mapped memory, which can cause severe performance degradation since those reads would have to go over PCI-E, or at least uncached write-combined memory. This change was not made for the equivalent D3D9 option yet. Replaced the previous d3d11.apitraceMode option with d3d11.cachedDynamicResources, which provides a more granular way to specify resource types to allocate in cached system memory. Total War: Warhammer III: Significantly improved GPU-bound performance on setups with a dedicated GPU.Resident Evil 0, 5, 6, Resident Evil: Revelations 2: Improved performance (PR #2466).ArmA 2: Fixed texture-related issues (PR #2477).

    Nioh pc 21 o stutter driver#

    Note that using DXVK on this driver is highly discouraged and will likely not work. Version numbers for Intel's Windows driver should now be reported properly.Note that supporting D3D11on12 is currently not viable. Added a D3D11On12CreateDevice stub so applications using this don't immediately crash (PR #2485).

    Nioh pc 21 o stutter portable#

  • GPU synchronization, when necessary, no longer uses busy-waiting, which may reduce power consumption on portable devices in some games.
  • Added more information to the HUD that can be useful for troubleshooting performance issues: GPU synchronizations per frame, worker thread synchronizations per frame, and pipeline barrier count.
  • This may reduce memory usage and CPU overhead in some games.
  • Improved the way resource uploads and staging buffers are handled in D3D11.
  • This further improves performance in God of War and potentially other games.
  • Optimized UpdateSubresource for small constant buffer updates.
  • This behaviour can be tweaked using the d3d11.maxImplicitDiscardSize option. This improves performance in Quantum Break and potentially other games.
  • When using D3D11_MAP_WRITE on a staging resource that's currently being read by the GPU, DXVK will now attempt to create a copy of that resource in order to avoid GPU synchronization.
  • This can significantly increase CPU-bound performance in games like Assassin's Creed: Origins and other titles built on the same engine, with smaller improvements seen in Elex II, God of War, GTA IV and others.
  • Reduced unnecessary worker thread synchronization around resource readbacks for both D3D11 and D3D9.






  • Nioh pc 21 o stutter